VR 360 vs VR 3D

VR 360 vs VR 3D

If you’re a tech enthusiast, you’ve probably come across the buzzword “Virtual Reality” (VR). This technology is reminiscent of the Matrix movies, although in this case, VR doesn’t turn out to be an evil entity.

Before we delve into the different types of VR, here are some quick facts:

  • 171 million people worldwide currently use VR.
  • Gaming VR revenue is expected to reach $22.9 billion by the end of 2020.
  • The gaming market accounts for about 50% of total VR software sales.

Nowadays, the focus is on how content is delivered to users. Electronics manufacturers are pushing the boundaries to come up with innovative ideas for content delivery. LCD screens, projectors, and TVs have become outdated and limited in terms of 2D content. VR, on the other hand, adds multiple dimensions to content consumption. There are various forms of VR and a wide range of applications that we’ll discuss further.

What is VR?

VR stands for Virtual Reality. As the name suggests, it creates a non-physical experience that closely resembles reality. In simple terms, VR is a simulation of reality that can be seen, felt, and heard. It gives users the sensation of being present in a digitally created environment. Some advanced VR applications can even provide a sense of touch, smell, and sound, further enhancing the illusion of physical presence.

Applications of Virtual Reality (VR)

  1. VR for Training:

    • VR is extensively used for training purposes, particularly in education. It allows beginners to gain familiarity with various skills without the need for expensive physical setups. For example, beginner drivers can practice driving in a simulated world before attempting it in reality.
  2. VR in Marketing:

    • VR is increasingly being used as a marketing tool. It is employed in areas such as customer service and live events. VR allows customers to view products online in a 3D space, providing a more immersive and informative experience before making a purchase.
  3. VR in Simulation:

    • In the healthcare sector, VR is utilized to train surgeons before actual surgeries. VR technology enables simulated operations on virtual patients, providing valuable practice and experience. Similarly, VR can be used in the air force to simulate aircraft and train pilots in a controlled environment.
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3D VR & 360 VR

VR can be categorized into 3D VR and 360 VR.

  • 360 VR: This format involves capturing real-world footage using special cameras that can record from all angles, resulting in a spherical video. Viewers can use headsets to watch these videos, but they can’t interact with the environment.

  • 3D VR: This type of VR is created digitally using computer software and artificial intelligence. It replicates real-world environments or creates entirely new ones. Users can explore and interact with the environment, avatars, and objects. Special headsets are required to experience 3D VR.

The main differences between 3D VR and 360 VR are as follows:

  1. Production of content:

    • 360 VR uses real-world footage captured by special cameras, while 3D VR involves creating digital environments using computer animation, 3D modeling, and other techniques.
  2. Types of headsets used:

    • 3D VR requires headsets like Oculus Rift, HTC Vive, Sony PlayStation VR, etc. On the other hand, headsets like Oculus Go, Samsung Odyssey, and Utopia 360 degrees are used for 360 VR, requiring a mobile phone to be placed inside them.
  3. Price:

    • 360 VR headsets are generally more affordable as they rely on mobile phones to function. In contrast, 3D VR headsets are premium devices that offer full immersion and can be more expensive.
  4. Interactivity:

    • 3D VR allows users to interact with a 3D digital world using special controllers, providing a more hands-on experience. However, 360 VR does not allow any interactivity or modifications to the recorded environment.

In conclusion, both 3D VR and 360 VR have their unique characteristics and applications. As the prices of VR headsets drop, more people will embrace this technology, leading to increased content development and greater immersion. The future of VR holds exciting possibilities!

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References:

  • Marxent Labs, Think mobiles, Pocket-lint, Linnworks, N-ix, Arvrjourney, Leftronic